Matches are then won through pinfall or submission, as usual, with you using the bumpers to tap an enemy out if they’ve been weakened down enough.Īs such, the Career Mode kind of got a bit dull midway through because it focuses on the matches so heavily and, honestly, any story just stops making sense. Especially when you get to benefit from each of the different environments and what they have to offer. Fortunately, you can also use power upgrades to add more zest to your strikes, which is when the game hits its arcadey roots. You can still Irish Whip opponents and do death-defying moonsaults and splashes from the top rope, but it usually boils down to punch and kick combos, with the same big power move to ground your enemy, time after time. It does make the action feel a tad limited. The move sets remain the same in each category, apart from the wrestler’s finisher, so while Steve Austin has the Stunner and Charlotte has her Figure-8, everything else they do remains the same as other Brawlers and All-Rounders respectively. Each carefully designed to take advantage of the game’s less technical, faster and quirkier style.īasically, wrestlers are broken up into different types of categories – High-Flyer, Brawler, or All-Rounder. It failed on a lot of counts so some light relief was needed as it takes a little bit of a break – unlike the sport itself which is one of the few that’s worked through the entirety of COVID-19, for better or worse.Ĭontent wise, though, you more than get some bang for your buck as you get to play most of your favourite types of matches like Royal Rumbles, Steel Cages and King of the Ring Tournaments. WWE 2K20 was, quite possibly, the lowest point for the series. In some ways, that feels like it’s for the best. You might say it’s lost most of the seriousness of the main WWE 2K series. Makes sense coming from Saber Interactive themselves. So then, I guess you could say Battlegrounds sits somewhere between All Stars and NBA 2K Playgrounds, as here you can smash enemies with full on sized motorcycles and basically touch the ceiling with an overpowered piledriver. Some look pretty good – Kofi looks ace – whereas others look darned odd – Yokozuna and Miz case in point – but the idea is you’re playing a miniature form of WWE at a more budget price. True, the story modes are a bit bland- extending to simple comic strips as opposed to full vignettes – the action a bit constrained, plus we only get half an entrance, but the game captures some of the off-the-wall WWE action a bit better than even recent mainline games.īasically, everyone is kind of in this bobblehead form – from Becky Lynch to Roman Reigns. It was a good, if not brief distraction from the mainline games.Īnd that’s exactly where WWE 2K Battlegrounds tries to come in. It was big, brash, bold, and kind of brilliant, bringing together wrestlers new and old in an arcade style button masher.Īll the stars were made super buff and some of your favourites had their own Path of Champions story mode. Can only hope WWE has the sense to move the license soon to a studio that will actually respect the fans and deliver a quality experience like THQ used to.Beyond the classic WWF No Mercy and WCW vs nWo Revenge, one of my favourite wrestling games is WWE All Stars. Better luck next time 2K, you get a dead zero from me on this one. Not have to choose between grinding through matches that honestly are already boring after 3-4 plays or paying more money for a superstar I want just to find out that he is gameplay-wise an exact replicant of one that I could already play with. This game is way overpriced in the first place for what it is, then you want to charge more for it just to play with my favorite wrestlers out of the box? Yes, you can unlock them by grinding in game, but when a game says it has a roster of contained characters I expect to be able to use all those characters when I fire the game up. That is all not to even mention the 2K micro-transaction goldmine. Combat is terrible and clunky, and is worsened by the fact that theres only what 4 or 5 styles of characters and within those styles LITERALLY Combat is terrible and clunky, and is worsened by the fact that theres only what 4 or 5 styles of characters and within those styles LITERALLY EVERY CHARACTER HAS THE SAME MOVESET AND ABILITIES! There is literally nothing that seperates Roman from The Rock except the visual difference.
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